Fallout 3 lever action rifle

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'Flags': 'Crit Effect – on Death, Bolt Action, Unknown 26',

Knowing that, we can see here in the lever-action's form data (if you CTRL+F the word 'Flags' with quotes) Instead of restarting the firing animation with each shot, the firing animation and any animation associated with the Bolt Action flag must finish for the next shot to be fired on weapons with the Bolt Action flag. With the Bolt Action flag enabled, Speed only affects the the speed at which animations associated with the Bolt Action flag play. The Automatic and Bolt Action Flags disable Attack Delay. Special thanks to Nukacrypt for the form data.Īccording to this talkpage on the creation kit wiki:Īttack Delay limits rate of fire by requiring a specified amount of time to pass before the next shot can be fired. After some investigating, I figured out that they're bugged and don't do anything at all, and I can explain exactly why. At first I thought the fire rate increase was so small, it was a decimal and didn't show up on the interface. No matter which one you equip, the fire rate stays at 5. For the most part this is going to be technical jargon, I just hope a developer sees this.Ī little introduction: If you've ever used a lever-action rifle, you may have noticed that the receivers that claim to increase the weapon's fire rate actually do nothing.